Everything but the glass

No glass, but everything else

A nice shiny car-paint shader on the outside and deep directional specular-occlusion (as per tri-ace) with various plastics on the inside.

The black trim around the windshield is rough, seats are somewhat shiny to simulate leather, and gear-shift console is very shiny — hence the strong reflection at the grazing angle in the second picture.

All rendering using the same physically based shader by simply varying surface roughness and the IOR.

ScreenShot5316 - materials ScreenShot5322 - no directional specular

 

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