- A 3DRT model I bought for a quick walk-around test. Working skeletal bindin-pose importing, split and blending animations, bloom, and nice soft shadows.
- An old in-game render with fairly decent colors.
- Playing around with hit-detection, shooting and dying animations, and walking characters around. All without direct lighting or shadows. Just indirect/ambient lighting.
- Experimenting with Sub-Surface Scattering, soft-shadows, realistic speculars, and tone-mapping in my HDR Deferred Shading Renderer.